Fallout 4 VR on Oculus Rift is Hot Garbage

Channel:
Subscribers:
2,580
Published on ● Video Link: https://www.youtube.com/watch?v=MRwFxTpZZ_w



Fallout 4
Game:
Fallout 4 (2015)
Duration: 1:56:07
12,340 views
62


UPDATE - I love the game! A new controller fix has arrived!
Check out my configuration video and join the discussion on reddit

https://www.reddit.com/r/oculus/comments/7k714t/input_emulator_optimal_settings_for_fallout_4_vr/nk

Original Video Description follows - this was my first impression. Certainly not true today.

Fallout 4 VR for Oculus Rift is currently a hot pile of Garbage.

Un-polished, barely functional, low resolution, heavy graphic pop-ins.

From the very beginning it was obvious.

The opening cinematics were 2D curved screens suspended in darkness.

During character creation, you are standing in the mirror, staring at yourself. The character does not respond to your head movements, and you are stuck in the wall - if you turn around, you are in the street.

By default, teleportation is on, but you enable full locomotion. The default settings for full locomotion provides a "vignette" around the screen whenever you move, creating a tiny circle of visibility in the middle. You can turn this off. Afterwards, full locomotion is fine. You can sprint and jump.

The game does not give you hands - only in rare circumstances - but they are fixed as fists.
You run around with a pip-boy on your left wrist, hovering in the air, attached to no hand.

To grab things, you move your controller close to the object and press in on the thumbstick. If you do this correctly, the object will be "picked up", just hovering in the air, held by nothing.

You cannot increase the graphics - no supersampling, no increasing resolution. The graphics are very dated.

Most importantly - the game is barely playable with the Oculus Rift Touch controls. Most options were intended for the touchpad, and the stick naturally resets to the center position, so if you try to select anything, the selection moves back to the previous position immediately.

It is incredibly hard to equip weapons or armor. Incredibly hard to pick up anything and place it into your inventory.

You have to walk up to something, press in on the thumbstick, move your hand closer to the item, release the thumbstick once close enough and you should get the item. Sort of like picking up weapons in Halo 1. Hold the button and then walk over the item, but much more direct and irritating. Either way - you do not actually interact with your hands, it's all simulation, all terrible. I was finally able to set some items to favorite so I could quickly select them during combat, but some items I are unreachable in my inventory. Impossible to navigate the Pip-boy.

In general, there is a very high level of expectation for VR games. We desire a higher level of interaction than standard 2D games.

The game itself is ugly, not just technically, but design-wise. It's grey and barren and desolate with nothing to really do.

If Fallout 4 was made from the ground-up for VR, then every rock on the ground would be able to be picked up, tossed around. You can't even open doors with your hand in this game - you walk up and press a button, then the door opens. Yay.

Good things -
It's nice when the NPCs look at you when they talk, even though you walk around.

Combat is pretty fun/immersive.

Once the controls are fixed, the game might be playable - but ugly with low immersion due to limited interactivity.



-- Watch live at https://www.twitch.tv/gooboberti







Tags:
twitch
games
oculus
vr
virtual reality
fallout
bethesda
sucks
bad
fail
terrible
rift
touch
controls
vive
steamvr
steam
Zenimax



Other Statistics

Fallout 4 Statistics For gooboberti

gooboberti presently has 40,053 views for Fallout 4 across 79 videos, with his channel currently having around 14 hours worth of content for Fallout 4. This is less than 0.15% of the total video content that gooboberti has uploaded to YouTube.