Fallout Shelter- bit different Fallout game

Fallout Shelter- bit different Fallout game

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Published on ● Video Link: https://www.youtube.com/watch?v=Z6JjkxNqo24



Fallout Shelter
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Duration: 4:37
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Fallout Shelter is a bit different game than other Fallout games but if you like Fallout games you might be interested in this slightly more relaxing Fallout game. Fallout Shelter website: https://www.falloutshelter.com/ Fallout shelter available also on steam:
https://store.steampowered.com/app/588430/Fallout_Shelter/
Fallout Shelter is a free-to-play simulation video game developed by Bethesda Game Studios, with assistance by Behaviour Interactive, and published by Bethesda Softworks. Part of the Fallout series, it was released worldwide for iOS devices in June 2015, for Android devices on August 2015, for Microsoft Windows on July 2016, Xbox One on February 2017, and PlayStation 4 and Nintendo Switch on June 2018. The game tasks the player with building and effectively managing their own Vault, a fallout shelter. Upon release, Fallout Shelter received mostly positive reviews. Critics enjoyed the game's extension of the Fallout universe, the core gameplay, and its visual style. Common criticisms included the game's lack of depth, its use of unnecessary microtransactions, and its lack of an ending. The game grossed US$5.1 million (equivalent to about $5.4M in 2018) in microtransaction sales in the first two weeks after its release.
In Fallout Shelter, players build and manage their own Vault as an Overseer – the leader and coordinator of their Vault. Players guide and direct the citizens of the Vault, and need to keep them happy through meeting their needs such as power, food, and water. They rescue dwellers from the wasteland and assign them to different resource-generating buildings in the Vault, using the SPECIAL statistics system from the other Fallout games. Each character's SPECIAL profile affects their ability to generate different resources, and their statistics can be increased by training them in rooms devoted to each stat. The dwellers can level up over time, increasing their health, and can be given new items and weapons to help with various tasks. The number of dwellers can be increased by waiting for new dwellers from the wasteland to arrive or by pairing a male and a female dweller in living quarters to produce babies. Balancing resources such as food, water, and power is an important aspect of the game. Many different rooms can be built in the Vault, providing different items or stat bonuses. Players are not required to spend money in order to accelerate long-timers or processes, instead of having the option to instantly complete tasks at the risk of catastrophic failures – such as fires or "radroach" infestations. Players are sometimes rewarded with lunchboxes that contain rewards, such as items or resources, which can be purchased separately through microtransactions.
Fallout Shelter received "mixed" reviews, according to video game review aggregator Metacritic. Reviewers generally enjoyed the gameplay, though criticized for its lack of depth. Harry Slater from Pocket Gamer stated, "It's not exactly the most exciting post-apocalyptic game out there, but if casual is your bag there's a lot to like here." Chris Carter from Destructoid wrote, "I don't want to play it every day forever and ever, but it's definitely worth the time I invested in it." Justin Davis of IGN remarked: "Fallout Shelter is desperately in need of a set of endgame goals or resource sinks to look forward to." The visuals also gained some praise. Daniel Tack of Game Informer summarized the visuals as "flavorful in the iconic Vault Boy aesthetic." Chris Carter remarked that "visually, Fallout Shelter is far more impressive than most resource-management games on the market". Jason Faulkner of Gamezebo found the graphics "impressive", writing "not only are the cute little Vault dwellers presented in sharp, Fallout-faithful style, but the vault itself is quite stunning." Reviewers had mixed opinions about the game's inclusion of microtransactions. Jeb Haught of Game Revolution opined, "when I add the micro-transaction advantage to the post-apocalyptic mix, the result puts a sour taste in my mouth". Daniel Tack claimed that "the cash shop option in this free-to-play game is completely unobtrusive and unnecessary". In contrast, Justin Davis says that "virtually every other gameplay element must be earned the old-fashioned mobile way – by just waiting around." Fallout Shelter became the most popular free iOS application in the U.S. and UK within a day of its release, and the most popular iOS game on June 26, 2015. By June 12, 2016, Fallout Shelter had over 50 million players. Studio director Todd Howard estimated they had 75 million players by February 2017. By June 2019 the game was downloaded more than 150 million times. Because of Fallout Shelter's success, the studio has been working on a second mobile title. On the day of its release, Fallout Shelter became the third-highest-grossing game in the iOS App Store. By July 16, 2015, two weeks after release, the game earned $5.1 million ($5.4M in 2018) in microtransaction sales.







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