F.E.A.R. 2: Project Origin [Part 3] Colonel Vanek, Snake Fist, & Project Harbinger

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Let's Play
Duration: 36:11
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A blind & commentated Let's Play / Playthrough / Walkthrough of Monolith Productions sequel to a classic action-horror FPS, F.E.A.R. 2: Project Origin. After the last game's events with Alma, her rage against those who wronged her causes an escalating paranormal crisis that threatens to devour and replace reality with her own. Instead of playing as the Point Man, the game's protagonist is Michael Becket, a Delta Force operator whose squad is sent in to take Genevieve Aristide into protective custody approximately thirty minutes before the ending of F.E.A.R. The game opens with Becket experiencing a hallucination involving a ruined city, where he sees Alma walking along. As he recovers, Becket's squad arrives at the penthouse complex where Aristide lives, only to find it under assault by a team from ATC Security's black ops, dispatched by Armacham Technology Corporation's Board of Directors. After saving Aristide, Becket uncovers hints of a project known as "Harbinger", which involves himself and several of his teammates. Aristide claims that Becket and his team are the only way to stop Alma, but before she can elaborate, the F.E.A.R. Point Man detonates the Origin Facility's reactor. Becket is knocked unconscious in the explosion. When he recovers, Becket finds himself and the rest of his squad in a hospital deep underground, being operated on by a team of doctors under the direction of Aristide. The hospital comes under attack by ATC clean-up crews led by Colonel Vanek, and Becket must fight his way out. While escaping, Becket receives communications over his radio from a man who calls himself "Snake Fist". After escaping the hospital and confronting the commander of the ATC forces, Becket fights his way to the surface, where he encounters the reactivated Replica troops. As he moves to the surface, Becket is repeatedly assaulted in hand-to-hand combat by Alma, who (according to Snake Fist) is trying to "absorb" Becket, drawn by the psychic signal he now emits after being psychically altered in an "attunement chamber" that Aristide tricked him into entering. (I copied and pasted all of this, yes.) Enjoy~ Appreciate anyone who may support my Patreon: https://www.patreon.com/AestheticGamer




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Tags:
F.E.A.R. 2
FEAR 2
F.E.A.R. 2 Project Origin
Project Origin
FEAR
F.E.A.R.
Alma
Fettel
Horror
Survival-Horror
FPS
Single Player
Campaign
Shooter
Gunplay
Shotgun
Monolith
expansion pack
Extraction Point
Perseus Mandate
DLC
Let's
Play
Fail
Playthrough
Blind
Walkthrough
Commentary
Gameplay
LP
Opening
intro
part
cutscene
movie
final
last
boss
battle
ending
director's cut
P.A.N.I.C.S.
English
Japanese
Girl
Creepy
Playthrough Part
Armacham
Delta Force
Michael Becket



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