F.E.A.R.: First Encounter Assault Recon - Part 9 - Interval 03 Escalation Heavy Resistance Part 3

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Published on ● Video Link: https://www.youtube.com/watch?v=jqAYbvoJSdw



Game:
F.E.A.R. (2005)
Duration: 10:11
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2


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F.E.A.R.: First Encounter Assault Recon is a first-person shooter psychological horror video game developed by Monolith Productions and published by Vivendi Universal and the first game in the F.E.A.R. series.
F.E.A.R. simulates combat from a first-person perspective. The protagonist's body is fully present, allowing the player to see their character's torso and feet while looking down. Within scripted sequences, when rising from a lying position or fast-roping from a helicopter for example, or climbing ladders, the hands and legs of the protagonist can be seen performing the relevant actions.
A prominent gameplay element is "reflex time", which slows down the game world while still allowing the player to aim and react at normal speeds. As the player progresses through the game they will be able to pick up injections that will increase the amount of health, and reflex time they have. Reflex time is used to simulate the character's superhuman reflexes. Reflex time is represented by stylized visual effects, such as bullets in flight that cause air distortion or interact with the game's particle effects. F.E.A.R. lead designer Craig Hubbard stated that Monolith Productions' primary goal was "to make combat as intense as the tea house shootout at the beginning of John Woo's Hard Boiled." He continued on to say that "defeat[ing] ... enemies ... with style" was crucial to this goal and that reflex time plays a large role in "mak[ing] the player feel like they are an action movie hero."

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There are 17,953 views in 16 videos for F.E.A.R.. There's close to 2 hours worth of content for F.E.A.R. published on his channel, making up less than 0.80% of the total overall content on CJCogswell - Games and Things's YouTube channel.