FF6 Worlds Collide Randomizer - Free BlackFalcon
A custom seed, made to emulate the gameplay of FF4's Free Enterprise Randomizer a little more closely:
1. Non-randomized and scaled enemies; if you're doing checks that require battles, you have to be high enough to take them. Also, we have the ability to grind reliable encounters at need.
2. Objective is to find the 'Crystal', with the 'Pass' allowing us to skip the final dungeon. FF6 and this randomizer do not really have 'key items' in the same way FF4 was. For equivalents to trying to locate 1 key item and another allowing boss skip, I set objectives to find 'Bahamut' (best Esper gets to be Crystal) and Crusader to skip the tower (since it's normally acquired in the tower).
3. Characters are vanilla, as they are not randomized in FF4FE, but with Open World allowing free checks for characters, we start with only 1.
4. Chests and rewards are otherwise all randomized.
There are some things I cannot perfectly emulate in any way, such as how bosses in FE scale based on location found (i.e., boss in Mist Dragon's spot, even if it's something tough like Rubicante, has Mist Dragon's stats), but it was an interesting way to play WC. Although the grinder in me is often frustrated by potentially dangerous enemies popping up in spots where I'd like to try grinding and wasting time on it, FF6's characters/abilities/enemy encounters are set up in a way that non-randomized enemies are way to easy to grind. To be fair, I had exp up to 5x to deal with the possibility of encountering a goddess statue in an 'early' check so I could grind up to endgame stats quickly and therefore not have to worry about what bosses I was encountering, but it was a little overkill. The delayed thought that the location-based scaling of bosses in FF4FE meaning that, in general, you don't have to grind until you fight Zeromus is actually a pretty brilliant mechanic; and, of course, this gave me a new appreciation for the progress-based scaling of normal WC.
This is not a group of settings I will likely return to, I simply wanted to see how closely I could emulate FE's style of open-world randomizer and how it would feel in FF6's engine. Like all seeds, it was a new experience, and interesting in its own way.
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