Fighter's History Dynamite (ファイターズヒストリーダイナマイト) (ARCADE NeoGeo MVS) 1CC MIZOGUCHI FULL PLAYTHROUGH
Fighter's History Dynamite (ファイターズヒストリーダイナマイト-Karnov´s Revenge) (ARCADE NeoGeo MVS) 1CC MIZOGUCHI FULL PLAYTHROUGH.
Fighter's History (ファイターズヒストリー Faitāzu Hisutorī?) is a series of competitive fighting games that were produced by Data East during the 1990s. The original Fighter's History was first released for the arcades in 1993 and then ported to the Super Nintendo Entertainment System in 1994. Two different sequels were produced: Fighter's History Dynamite (ファイターズヒストリーダイナマイト Faitāzu Hisutorī Dainamaito?), known in Europe as Karnov's Revenge, for the Neo Geo in 1994, followed by Fighter's History: Mizoguchi Kiki Ippatsu!! (ファイターズヒストリー 〜溝口危機一髪!!〜 Faitāzu Hisutorī: Mizoguchi Kiki Ippatsu!!?, "Mizoguchi's Moment of Crisis!!"), released exclusively in Japan for the Super Famicom in 1995.
The main unique feature of the Fighter's History series is its "weak point system". By repeatedly hitting an opponent's weak point, the player can temporarily stun them once per round, leaving the opponent open for an attack. The location of an opponent's weak spot varies with each character and is usually represented by a specific article of clothing (i.e.: a headband, a vest, a mask).
Fighter´s History: "The "Great Grapple" is an international cross martial arts tournament that is held only once a year. It is an event organized by an individual known only as "K", the invincible undefeated emperor. In the previous years it was held, it used to be a suitable gathering event for martial artists who pride themselves as the world's strongest. However, K was always the champion. As a man who never appeared to the public, K was feared by many as a "servant of God". However, the Great Grapple continues to be held each year without fail. This year, only nine fearless martial artists applied for the tournament. There are those that had been lured in by the prize money. And then there are those who fight for their pride as martial artists."
The original Fighter's History was first released as an arcade game in March 1993. The game uses a six-button control configuration similar to Street Fighter II and its iterations, as well as an alternate version of the first Street Fighter, with three punch buttons and three kick buttons, each for different strength levels (light, medium, and heavy). There are a total of nine playable characters, as well as two non-playable boss characters at the end of the single-player tournament. The final boss and sponsor of the tournament is revealed to be Karnov, the protagonist of the Data East action game of the same name.
In this installment hitting an opponent's weak point will not only stun the opponent, it will also cause the opponent to sustain greater damage when the weak point is repeatedly struck afterward.
The game was ported to the Super Famicom in Japan on May 27, 1994, and for its American counterpart, the Super NES, on August of the same year. The two boss characters, Karnov and Clown, are both playable in the home version through the use of a code.
Fighter´s History: Dynamite: "The "Great Grapple" was a tournament hosted by a mysterious unseen warrior known as "K". Having suffered defeat a year ago, K, burned by the flames of disgrace, has invited numerous martial artists from around the world once again. The nine participants from the previous tournament have trained themselves over the course of the past year, acquiring magnificent new special techniques, as they're joined by two new challengers who also seek to challenge the mysterious warrior K. The stage is set, as a burning battle is about to begin..."
Fighter's History Dynamite, also titled Karnov's Revenge in certain markets, was released for the arcades March 17, 1994. Due to change of hardware to SNK's MVS platform, the control configuration was reduced from six attack buttons to just four (only light and heavy attacks are available this time). Likewise, the game was released for the Neo Geo home console, as well as the Neo Geo CD, on April 28, 1994.
A new gameplay feature is introduced in the form of "one-two attacks". When the player presses a heavy attack button while performing a light attack or blocking, the interval between light attacks is reduced, making combos easier to perform. While this feature is not mentioned on the instruction card, the final page of the home Neo-Geo version's manual mentions it, describing as the "one-two attack" system.
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