Final Doom: The Plutonia Experiment (UV-Max Solo-Net Challenge) - Map 22: Impossible Mission
Holy balls, Batman! This map definitely lives up to its name in Solo-Net! To start, you have Chaingunners surrounding your starting platform, with an Arch-Vile around the corner alerted by your gunfire. As if that wasn't enough, the blue key area in particular has been MUCH more heavily fortified this time around, with 2 Cyberdemons, an Arch-Vile inside each of the 6 slime pillars, and a Baron of Hell guarding the elevator, all with zero cover, with 3 more Barons in the cramped room below. Add a Spider Mastermind in the open area where the exit is, and you have one hell of a doozy! This map seriously made me question whether this challenge was even possible (hence the name "Impossible Mission")!
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