Final Fantasy II SNES Walkthrough - High Random Encounter Rate - Part 4
Today on Final Fantasy II SNES I talk about the ridiculously high random encounter rate.
Final Fantasy II SNES is the game that made me fall in love with RPGs. It was the first large-scale RPG I'd ever finished back in my childhood days.
Final Fantasy IV (ファイナルファンタジ Fainaru Fantajī Fō, also known as Final Fantasy II for its initial North American release) is a role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. Released in 1991, it is the fourth main installment of the Final Fantasy series.
The game's story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying the world. Final Fantasy IV introduced innovations that became staples of the Final Fantasy series and role-playing games in general. Its "Active Time Battle" system was used in five subsequent Final Fantasy games, and unlike prior games in the series, IV gave each character their own unchangeable character class.
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FINAL FANTASY II SNES GAMEPLAY
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Characters move and interact with people and enemies on a field map, which may represent a variety of settings, such as towers, caves, and forests. The game was the first in the series to allow the player to control up to five characters in their party; previous games had limited the party to four.
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FINAL FANTASY IV STORY
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The Red Wings attack the city of Mysidia to steal their Water Crystal, and return to the Kingdom of Baron. When Cecil, Captain of the Red Wings, afterwards questions the king's motives, he is stripped of his rank and sent with Kain, his friend and Captain of the Dragoons, to deliver a ring to the Village of Mist. There, Kain and Cecil watch in horror as monsters burst forth from inside the ring and lay waste to the village. A young girl, Rydia, is the only survivor and summons a monster named Titan in anger. This monster causes an earthquake, separating Cecil and Kain. Cecil awakens afterward and takes the wounded Rydia to a nearby inn. Baron soldiers come for Rydia but Cecil defends her, and she joins him on his journey.
It is revealed that Rosa, Cecil's love interest, had followed him and is extremely ill with a fever. Soon after this, Cecil and Rydia meet Tellah, who is going to Damcyan Castle to retrieve his eloping daughter, Anna. However, Anna is killed when the Red Wings bomb the castle. Edward, Anna's lover and the prince of Damcyan, explains that the Red Wings' new commander, Golbez, did this to steal the Fire Crystal for Baron as they had stolen the Water Crystal from Mysidia.12 Tellah leaves the party to exact revenge on Golbez for... Watch the series to find out more.
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FINAL FANTASY IV MUSIC
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One of my favorite video game soundtracks of all time!!!
The score of Final Fantasy IV was written by longtime series composer Nobuo Uematsu. Uematsu has noted that the process of composing was excruciating, involving trial and error and requiring the sound staff to spend several nights in sleeping bags at Square's headquarters. His liner notes were humorously signed as being written at 1:30 AM "in the office, naturally."
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FINAL FANTASY II SNES LOCALIZATION
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Final Fantasy II SNES is often panned for being too easy compared to its Japanese source material. While this may be true, I've always enjoyed the North American version a bit more. That said, I was disappointed to find out that many of the Judeo-Christian references were removed. That seemed to be pandering a bit too much to a potentially hyper-sensitive American audience.
Because the previous two installments of the Final Fantasy series had not been localized and released in North America at the time, Final Fantasy IV was distributed as Final Fantasy II to maintain naming continuity.
The English localization of Final Fantasy IV retains the storyline, graphics, and sound of the original, but the developers significantly reduced the difficulty for beginning gamers. Square were worried that western fans would find it difficult to adjust to the game's complexity due to not having played the previous two entries, so decreased the overall depth considerably. Other changes include the removal of overt Judeo-Christian religious references and certain potentially objectionable graphics. For example, the magic spell "Holy" was renamed "White", and all references to prayer were eliminated; the Tower of Prayers in Mysidia was renamed the Tower of Wishes. Direct references to death were also omitted, although several characters clearly die during the course of the game.
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