Final Fantasy Type-0 Playthrough | Part 61 [FINAL]

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Welcome back to Final Fantasy Type-0! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

What is Final Fantasy Type-0?

Final Fantasy Type-0 is an action role-playing video game in which the player controls the 14 members of Class Zero, who are sent on missions across Orience. Outside environments such as the Vermillion Peristylium (Class Zero's home base) and dedicated missions, the game world of Orience is navigated via a scaled-down world map.

Class Zero are sent on missions across Orience during the course of the game. The player initially travels to preset destinations in the world on an airship supplied by the Peristylium, but gains their own airship to freely navigate the world map with after defeating a powerful enemy guarding it. The main gameplay is presented in a mission-based structure. The two types of missions encountered are story-based missions, and "Practice" missions, which act as side-quests.

During missions, optional orders are issued which can be obeyed or ignored as the player chooses. Should they be accepted, the characters receive a temporary power boost, and completing the objectives yields rewards. Players can also engage in real-time strategy battles on the world map, with the player taking control of allied military divisions. Missions involve liberating cities and towns from enemy forces. Timed aerial missions are also available where the characters shoot down attacking dragons using their airship's weapons.

While outside combat, players can breed chocobos, recurring galliform birds in the Final Fantasy series. Players must capture two chocobos on the world map and take them to a special ranch within the Peristylium: by pairing certain chocobos and adding specific items, a special chocobo can be bred for use.

Players can visit the Peristylium Crystarium to review defeated enemies, character information, in-game lore and special video clips. Moogles, another recurring creature in the series, hand out missions to the player: the objectives of missions can change during gameplay. Items and new equipment can be bought from shops managed by non-player characters (NPCs) both within the Peristylium and across Orience.

Towns liberated during missions give access to a wider range of shops. After completing the game once, players unlock a "New Game+" option: in this mode, players keep their stats and weapons from the previous playthrough, while also unlocking story scenes and character-specific missions. Type-0 features three difficulty levels; "normal", "hard", and "impossible".

Type-0 uses a real-time, action-based battle system similar to the system used in Crisis Core: Final Fantasy VII. The player is allowed access to three characters, which they can swap between at any time. The two not being controlled are managed by the game's artificial intelligence.

Each character has a specific weapon, and special attacks unique to a character are unlocked as they gain experience levels. During combat, characters lock onto targets while attacking and can switch targets. Characters are able to perform precisely timed attacks during the period when an enemy unit is attacking: the "Break Sight", which deals high damage, and the "Kill Sight", which kills a standard enemy with a single hit.

Three characters can also be commanded to use a Triad Maneuver, combining their attacks to deal higher damage to a target. Aside from human enemies, the game features multiple recurring Final Fantasy monsters. In addition to enemies encountered in missions, there are special enemies that can be encountered while exploring the world map.

Defeated enemy units drop a substance called Phantoma. The color of Phantoma indicates what aspect of the character it will replenish, though in general they automatically replenish a set amount of magic points.

Phantoma are used in the game's leveling system, the Altocrystarium, to strengthen a character's magic skills. The game's magic skills are divided into five basic groups named after types of guns: for example, "Rifle" fires the spell in a straight line, while "Missile" homes in on and chases targeted enemies.

Holding down the assigned action button increases the power of the attack. Many combat situations involve timed challenges. Success rewards the character, while failure drains their health. If a character is defeated in battle, the player can instantly select another to replace it, and the defeated character must be revived outside the mission.

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