Final Fantasy VI - Part 5

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Final Fantasy VI
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Duration: 3:18:51
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Part 5 - The Warring Triad

The moment of truth approaches as the Party make their way to Crescent Island after the Esper assault earlier. Allegiances and resolves are tested as the world faces a major turning point in its history.

What I like to call the "Zelda Moment" where a game's narrative, which was relatively straightforward for roughly the first third-to-half of a game/story, gets flipped on its head as the villains manage to play the heroes like a damn fiddle. Not that this is much of a surprise or spoiler; this isn't the final segment of the playthrough, and anyone paying attention to game mechanics knows a ton of spells and Espers are missing, alongside the levels not quite matching those of other Final Fantasy endgames, so *something* was going to happen.

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FInal Fantasy VI
Final Fantasy
FFVI



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