Fists of the Ruby Phoenix GM Overview Part 2: Thoughts and Opinions (SPOILERS)
Part 2 of my overview of the Fists of the Ruby Phoenix Adventure Path for Pathfinder 2nd. In this part I discuss my thoughts and opinions about the campaign. THERE ARE SPOILERS!
Part 1 of the Overview can be viewed here: https://youtu.be/VoRP4qxoouE
00:00 Opening
00:55 General Thoughts
01:37 Concern: Lack of connection between players and villain
04:42 Concern: Knowledge of 1st Edition adventures is recommended
06:30 Backstory: Hao Jin the Ruby Phoenix
07:33 Backstory: Syndara the Sculptor & Crafting Demiplanes
09:20 Backstory: Conflict Between Hao Jin and Syndara
10:12 Backstory: The Glass Lighthouse
11:50 Backstory: Syndara's 300,000 year prison
13:13 Concern: There's a lot of backstory they players may not know
14:32 Spoiler: The Book 2 Catastrophe
17:46 Suggestion: Creating player motivation in Book 3
20:07 Concern: Some padded material
24:06 Concern: Enemies are not adjusted for multiple encounters per day
27:04 Suggestion: Free Archetype... gain martial abilities
27:43 Concern: Players who qualify on day 1
28:48 Concern: Players who want to bend the tournament rules
31:16 Question: How can you connect Fists of the Ruby Phoenix to Abomination Vaults?
32:42 Question: Which is better... this or Stolen Fate?
33:42 Close
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