Frostbite 2 engine real-time radiosity - SIGGRAPH 2010

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Published on ● Video Link: https://www.youtube.com/watch?v=zIjpa_CyYtA



Game:
Frostbite (1983)
Duration: 4:21
84 views
2


http://www.vip-gaming.ro A presentation by Per Einarsson from DICE and Sam Martin from Geomarics. The presentation focuses on the implementation and use of Enlighten, a middleware toolkit for computing real-time radiosity from Geomarics. It demonstrates how the technology is used by its integration into the Frostbite 2 game engine. It demonstrates how the workflow, content pipelines and run-time systems are greatly increased with the help of Enlighten to achieve real-time radiosity for use in video games.







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