Gamers Gab Ep. 3: Colorblindness and an Intro to Accessibility in Gaming feat. @kuyacoy
Welcome to Gamers Gab, the video podcast BY gamers, FOR gamers!
Today's topic: visual accessibility in gaming, specifically color blindness, and an introduction to how developers define accessibility (including what is missing from the conversation... especially this one).
A huge thank you to @kuyacoy for being part of the GG series! He has been a HUGE behind the scenes part of The Artsy Gamer, and I have truly improved as a content creator because of his input! He's on his way to the Big 1k, so be sure to catch him when he's live and sub to his FABulous vibe.
To follow Coy:
YouTube: https://www.youtube.com/c/kuyacoy
Twitter: https://twitter.com/kuyacoy/
Instagram: https://www.instagram.com/kuya.coy/
References made in this episode:
https://gameaccessibilityguidelines.com/
https://www.cbr.com/video-games-great-accessibility-options/
https://gamerant.com/best-games-with-accessibility-features/
https://caniplaythat.com/
https://caniplaythat.com/workshops/list/accessibility-reference-guides/
https://dagersystem.com/
https://www.bbc.com/news/technology-53093613
https://www.playstation.com/en-us/games/the-last-of-us-part-ii/accessibility/
Nitty gritty:
Podcast intro music: Envato market (https://audiojungle.net/), “podcast intro” by deeper sound – music standard license
Gamers Gab logo: Morri Koester, The Artsy Gamer
Video editing software: VSDC (https://www.videosoftdev.com/)
About Artsy: MK/Morri/Artsy (they/she) is a self-published, freelance comic artist and illustrator currently located in South Korea. They graduated from George Mason University with a BA (2012) and MS (2014) in Conflict Analysis and Resolution, and have a particular interest in making comics that focus on how a person’s choices shape the overall story.