Gaming on Linux EP#51: Gotham Knights | Steam | 3700X 6600XT
Batman is dead. It is now up to the Batman Family - Batgirl, Nightwing, Red Hood, and Robin - to protect Gotham City.
==Links==
https://store.steampowered.com/app/1496790/Gotham_Knights/
https://www.protondb.com/app/1496790
==Verdict==
Runs OOTB, no tweaking needed. Apart from the longest intro cutscene ever, the game looks like it could be fun. I can however see that I am CPU limited and that causes stutters and frame drops but, from watching other reviewers experience the same thing, it is clear that the game is not using all the cores available to it.
For instance in the first scene I was getting 70+ FPS, but my GPU utilization was around 70% The next sequence where you use the Batcycle for the first time, I was getting 35-65 FPS, and my GPU utilization dropped to under 60% at times. When entering Belfry for this first time, my GPU utilization shot up to 90%+ and I got 110+ FPS. When entering the open world again, I got once again 70+ FPS, with GPU utilization around 70%.
The developers seriously dropped the ball on optimizing multi threading to improve performance. Seems the game performs in the same manner on Linux, Windows and on consoles. Lets hope it gets fixed in a patch.
==Time Stamps==
0:00 Intro
0:16 Test setup
0:37 Gameplay
12:48 Outro
==Test System Specs==
Motherboard: ASUS TUF GAMING B550-PLUS
CPU: AMD Ryzen 7 3700X
GPU: AMD RX6600 XT
RAM: 16GB Corsair Vengeance 3200mhz
Resizable BAR: Enabled
==Linux details==
OS: Fedora Linux 36 (KDE Plasma 5.24.5)
Kernel: 5.19.15-202.fsync.fc36.x86_64
GPU Driver: Mesa 23.0.0-git
Graphics platform: Wayland
#gamingonlinux #gothamknights #steam
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