Gex Trilogy - Developer / Publisher Interview
Gex. Need we say more?
Gex has made his triumphant return with Gex Trilogy, the first official release for games from this series in quite some time. At PAX East, we spoke to producer Audi Sorlie, developer Seth Fulkerson, and marketing man Jeremy Campbell about bringing Gex back, the challenges of improving old games without access to their source code, the continued value of physical releases, and more!
Check out more about Gex Trilogy:
Steam: https://store.steampowered.com/app/3183970/GEX_Trilogy/
Website: https://limitedrungames.com/collections/all-games/products/gex-trilogy-standard-edition-switch-ps5-xbox-pc
Chapters:
00:00 - Intro?
00:21 - Actual intro
01:00 - Project beginnings - why now for Gex?
02:13 - The meme-ing of Gex
04:10 - Technological tools and new features
06:40 - Technical challenges with no source code access
09:09 - How long of a development cycle?
10:28 - Looping Dana Gould back in
12:09 - How past work experience informed Gex Trilogy
16:43 - Release date and platforms
17:25 - The value of a physical release
#hypocriticgg #gex #gextrilogy #limitedrun #limitedrungames #pax #paxeast #interview #retro #retrogaming #playstation #gexdeepcovergecko #gexenterthegecko #ps5 #xboxseriesx #nintendoswitch #nintendoswitch2 #pc #physicalgames #physicalmedia #development #gamedevelopment