Ghost Recon: Wildlands CQB - Slow and Methodical

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Ghost Recon: Wildlands CQB - Slow and Methodical

Today I show off some of the slower and more methodical methods of CQB available in GR:W.

Thoughts on GR:W so far:

Overall it's good. I wish it had more structural beginning-middle-end to the main missions with a briefing at the beginning and a cut scene at the end of each one, with downtime in-between in which you go around the open world and do the side stuff. I also wish you had to go to a safehouse before/after each mission to switch gear and couldn't just do it arbitrarily anywhere. It feels too fast and loose with no order gameplay wise.

There are a few things on top of that that 100% need to be fixed though: Enemies literally respawning on top of you has got to fucking go. Makes the game feel like a cheap MMO when that happens.

Additionally, the cover mechanic only works like 70% of the time. I don't understand why Ubisoft, who is KNOWN for their GREAT 3rd person cover mechanics, decided to arbitrarily change how they work. The ONE thing that people liked about Watch Dogs and Division were the GREAT cover/shooting mechanics and the switched system... sucks.

Couple of other smaller things like why do I HAVE to be zoomed in in order to press buttons to do things like changing fire mode or putting on a suppressor or selecting my underbarrel attachment??? The helicopter controls are very wonky. Motorcycle keys are bound to different keys than driving other vehicles(???).

Oh, I also fucking HATE the fact that you can't disable the constant "press this button to join public co op games". Why the fuck would I want to join a bunch of 12-15 year olds that want to run around like idiots? Let me turn that shit off.

Like I said, though - Overall it's good and I will be buying it and playing through it. It feels like a mix of GTA and Ghost Recon, which is nice, but I'd really like more structure.

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Tags:
Ghost Recon: Wildlands
GR:W
Gameplay
Combat
CQB



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