Gradius Gaiden: PS1 - Longplay

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Gradius Gaiden is a 1997 horizontal-scrolling shooter video game developed and published for the PlayStation by Konami. Players control one of four different starships in their mission to eradicate the Bacteria army from destroying the planet Gradius. Gameplay involves shooting down enemies, avoiding their projectiles, and collecting power capsules to unlock access to new weapons. It is the fourth mainline entry in the company's Gradius franchise, and the second to be produced specifically for a home console.

Directed by Seki Teisaku, Gaiden was created to refine and build on the core Gradius gameplay, and to create a new, exciting shooter for a home console in mind; as such, the name "Gaiden" was chosen, being the Japanese word for "side-story". Konami worked to make the game stand out from other Gradius games with unique, creative level designs and all-new mechanics, such as a selection of playable ships, new weapons types, and the ability to swap items in the player's "Power Meter". Some mechanics were also created specifically to take advantage of the PlayStation's hardware capabilities, such as its rotation and transparency effects. The game was completed in less than a year.

Gradius Gaiden was acclaimed for its visuals, gameplay, soundtrack and creativity, and is seen as one of the best games in the Gradius series. Some have also compared it favorably to Castlevania: Symphony of the Night for the way it builds upon the series' core mechanics. Others felt it relied largely on fan service, and became too difficult at times. The game never saw a release outside Japan until the release of Gradius Collection in 2006 for the PlayStation Portable. In 2019, it was included in the Japanese version of the PlayStation Classic mini console.







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