Great GM - How to Run a Module/Adventure - Game Master Tips
Want to know how to run a tabletop roleplaying adventure module?
Today we look at how to run an epic module whether it's at a convention or at home. We are using the standard layout for a South African convention module.
Overview
01:15 - What do we expect from a Module
04:10 - Story Synopsis. Setting expectations based on that.
05:45 - Flow Chart and making one if the writer didn't supply it.
08:10 - Designers Notes
12:05 - Educate your players about the system mechanics
14:10 - Map Handouts
Now Read
14:33 - Or not
Now should you ignore it? :)
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UPLOAD SCHEDULE:
Wednesdays: How To Be A Great GM.
Thursdays: How To Be A Great Roleplayer
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I also have run an actual game play session on Bacon Battalion which you can find here: http://www.youtube.com/c/BaconBattalionRPG
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