Greg LoPiccolo: Looking Glass Interview 6/10

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System Shock
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Matthew Weise @sajon77 writes: Part 6 of a continuing series, where I interview members of the now-defunct but highly influential Looking Glass Studios (1990-2000), which wrote the book on 3D first-person narrative game design throughout the 90s, in such games as Ultima Underworld, System Shock, and Thief.
Next up: Greg LoPiccolo. Greg has risen to impressive heights as the vice president of product development at Harmonix, makers of world famous games like Guitar Hero and Rock Band, but he got his start at Looking Glass back in the 90s. Coming from the music industry (he was bass guitarist in the Boston-based rock band Tribe) he started out as music/sound designer on System Shock, eventually becoming project lead on Thief 1. I talk with Greg about his roots in the music business, how he adapted to the culture of video games and software design, and how that has affected his approach to game development overall.

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The Looking Glass Studios Podcast is a special audio series which features discussions with makers of some of the most influential video games of the last 20 years. http://gambit.mit.edu/updates/audio/looking_glass_studios_podcast/







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sfx
sound effects
game sounds
game sound effects
System Shock
Thief
the dark project
Ultima underworld
Interview
Looking Glass Studios
Podcast
system shock 2
shodan
paul neurath
Terri Brosius
Dan Thron
Marc LeBlanc
Eric Brosius
Greg LoPiccolo
Ken Levine
Randy Smith
Tim Stellmach
Laura Baldwin
Sara Verrilli
Dan Schmidt
Austin Grossman
Andrew Grant



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