GRIP: Combat Racing (1.4.0 update) ★ GamePlay ★ Ultra Settings
Anti-gravity racing has just landed in the GRIP universe!
Oh yes, this update brings you 15 formidable new vehicles taken from those that you already know and love and fused them together with anti-gravity technology.
Carefully engineered to be strong competition against their ground-based brethren, these vehicles offer a fantastic new racing experience exclusive to GRIP. Not quite Rollcage, not quite Wipeout, but an amazing new hybrid that will set the whole genre on fire.
Head to the garage right now and grab yourself a new ride, then hit the races and slice through the air like never before. Ladies and gentlemen, we give you, AirBlades.
Also in this 1.4.0 update:
Two brand new race tracks added, Atlas Station and Impact, set off-planet
Two bangin’ new music tracks: Full Kontakt – Tornado, Xtigma – Overdrive
Five new community-made car skins added to the Nyvoss Mirage vehicle (winners of the competition)
Improved race flow, vehicle collision and AI behaviour on various race tracks, including; FIC Outpost, Lit, Transport, Rust, Yuri Industrial, Mindbender, Naptha Valley, Serpent’s Run, Haze, Spin Cycle and Sprawl
Improved vehicle camera control
HDR display support
Many small improvements and fixes to both game and UI (below)
General fixes and improvements
Added two new AirBlade focused loading screen images
Added updated AirBlade key art to the initial loading screen
Updated Main Menu scene to have different vehicles and skins
Added the options 'Ground', 'Air' and 'Both', allowing players to choose vehicle type
Added new tracks to the Game Manual
Added all new tracks to the Statistics panel within Game Info
Added the new tracks to campaign tiers
Reduced the amount of XP gained during Carkour to prevent exploitation
AI bots now use the launch ability more often
The visual FX for when vehicle launches are now more obvious
Improved terrain following for the Hydra and charged Ramraider
Improved the firing effectiveness of the charged Ramraider
Improved target tracking for the Hydra
Fixed AI bots not moving in View to a Kill arena
Fixed some UI issues with the vehicle garage
Fixed having no rivals for periods of time
Fixed the Play buttons in the audio menu to also work in-game
Multiplayer fixes and improvements
Winning track and settings are now displayed within an Online lobby once voting has ended
Added the garage option to the Online UI during voting timer
Fixed reset exploit whereby players could produce false race times
Elimination times now estimated in MP when all human players have finished
Prevented garage upgrade dialog from blocking MP games
Vehicle elimination now made more robust in MP games
Core i5-4690K (4400 Ghz)
Asus Sabertooth Z97 Mark 2
16 Gb TEAM DDR3-2400 2x8GB
ASUS DUAL-RTX2070-8G
27"AOC e2795Vh