GROUND BRANCH - Improved Door Handling (Unofficial Demo)

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Note that we don't necessarily need to manually open a partially opened door because we can simply "push" it away by bumping against it (which we can already do in GB).

Opening doors without a generic hand animation looks JARRING. Anyway, i'm OPEN to suggestions on how to improve this system, so let's KICK around some ideas!
=D

In-game modeled door hinges when? (to tell apart a 'pull' door from a 'push' door)

#groundbranch #tacsim #doormechanics

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