Halo Infinite Xbox Series X|S & Xbox One X/S Frame Rate Test (Tech Preview)
Halo Infinite Tech Preview frame rate test showing the framerate/fps on Xbox Series X, Xbox Series S and Xbox One X/S.
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The version tested was 1.3114.44.0. The default video settings were used.
Timestamps:
00:00 - Xbox Series X 120fps
02:30 - Xbox Series S 120fps
05:00 - Xbox Series X 60fps
07:30 - Xbox Series S 60fps
10:00 - Xbox One X
12:30 - Xbox One S
The minor frame rate drops when running in the 60fps mode on the Xbox Series consoles were only found in some matches. The severity of the frame pacing issues on the Xbox One consoles varied without an obvious cause.
Xbox Series X in the 60fps mode uses a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest resolution found being approximately 2400x1800. Xbox Series X in the 60fps mode uses temporal upsampling to reconstruct a 3840x2160 resolution when rendering natively below this resolution.
Xbox Series X in the 120fps mode uses a dynamic resolution with the highest native resolution found being approximately 2240x1440 and the lowest resolution found being 1920x1080. Native resolution pixel counts at 1920x1080 seem to be common on Xbox Series X in the 120fps mode. Xbox Series X in the 120fps mode uses temporal upsampling to reconstruct a 3840x2160 resolution.
Xbox Series S in the 60fps mode uses a dynamic resolution with the highest native resolution found being 1920x1080 and the lowest resolution found being approximately 1536x900. Native resolution pixel counts at 1920x1080 seem to be common on Xbox Series S when in the 60fps mode. Xbox Series S in the 60fps mode uses temporal upsampling to reconstruct a 1920x1080 resolution when rendering natively below this resolution.
Xbox Series S in the 120fps mode uses a dynamic resolution with the highest native resolution found being approximately 1536x900 and the lowest resolution found being 960x540. Native resolution pixel counts seem to usually be below 1280x720 on Xbox Series S when in the 120fps mode. Xbox Series S in the 120fps mode uses temporal upsampling to reconstruct a 1920x1080 resolution.
Xbox One X uses a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest resolution found being approximately 2240x1800. Xbox One X uses temporal upsampling to reconstruct a 3840x2160 resolution when rendering natively below this resolution.
Xbox One S uses a dynamic resolution with the highest native resolution found being 1920x1080 and the lowest resolution found being approximately 1120x900. Xbox One S uses temporal upsampling to reconstruct a 1920x1080 resolution when rendering natively below this resolution.
The Xbox Series consoles appear to be using Variable Rate Shading which can result in some double width and double height pixels being visible in the frame.
Xbox Series X and Xbox One X have performance and quality modes available but there doesn't appear to be a difference between them at the moment. The 120fps modes are accessible by setting the Xbox Series consoles to output at 120hz.
Stats: https://bit.ly/378Ydlk
Frames Pixel Counted: https://bit.ly/3rL8KfS
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