Hammer Tutorial 3 REVISITED: How To Fix Cubemap Reflections (Updated Guide)

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Mild epileptic warning for 5:06 to 5:12! In this tutorial, I will demonstrate how you can fix cubemap reflections in your maps WITHOUT needing to use external applications like Pakrat. Thanks to Jonny5125 on Reddit for sharing this method, if you want to check the thread out and find further information which you may find helpful, please go here:

https://www.reddit.com/r/SourceEngine/comments/7zvt28/handling_cubemaps_in_2013_sdk/

Hopefully you found this tutorial helpful, and leave your comments below with feedback/suggestions/questions. If you don't want to watch the video, here's what to do:

- Make a Hammer map with env_cubemap entities in it
- When you compile the map, make sure you are in Expert compile mode
- When you have selected the configuration i.e. Fast, HDR Full Compile, click 'New' and 'Move Up' twice. Check the little checkbox to the left of the newly added empty field to allow this to run.
- Under 'Command', type in bspzip.exe and under 'Parameters', add -deletecubemaps $path\$file.bsp then run the compiler.
- Open the map in the respective game (preferably in HDR mode) and type mat_specular 0 and mat_hdr_level 0.
- buildcubemaps
- mat_hdr_level 2
- buildcubemaps
- mat_specular 1
- mat_reloadallmaterials
- restart to reload the map, and impulse 81 to obtain cubemap weapon, which checks to see if reflections work!

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