Heretic II playthrough Part 2
Shorter day today, but I wanted to stop it at a bit of a checkpoint. We've found the components to the cure - which didn't work - and fought our way to the high priestess of the bug people - which didn't work - and now we're being sent to fight an immortal. I'm sure this will end swimmingly.
This engine... I'm not impressed with the way physics is being handled in this modified Quake 2 engine. It's been a long time since I did Quake 2 proper, so I don't know if it had the same problems (very likely, to be honest), but the extra bits and bobs in this game only help to highlight the flaws. That and giant invisible hit boxes, some hall of mirror effects going on, surviving an instant death trap which removed some of the graphics for it making an invisible wall, standing perfectly fine at the bottom of a spike pit... yea. There are flaws. The controls are not helping matters either, especially when there was a platforming 'gauntlet' section. But we're going to push forward! -- Watch live at https://www.twitch.tv/the_nametag
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