Hobgoblin for the Atari 8-bit family
Came also out for:
BBC Micro
Commodore 64
ZX Spectrum
Amstrad CPC
Game description:
In a rather alarming turn of events, the Golden Orb of Altoris has been stolen and the task of recovering it falls to Prince Zanock, the first son of King Garath. This quest boils down to a push-scrolling trek through a spooky forest and then on to an equally eerie castle, both of which are heavily populated by animated skeletons, slimy toad men, demonic faces embedded within walls, and animated skeletons, all of which have thwarting the hapless prince at the top of their current list of things to do.
So with the odds stacked so harshly against him, it's a good thing that Zanock hasn't gone into battle unarmed really; he starts out carrying an infinite supply of throwing knives which take a few hits to kill each enemy but can collect some more heavy duty armaments and other trinkets that are dropped as creatures of the night are vanquished. If poor Zanock should fail in his perilous and rather foolhardy mission, the Ghosts 'n' Goblins... oops sorry, the Hobgoblins will overrun his father's lands, eternal night will reign and so forth.
What I think:
A fun game, but I would like it better if the enemies would always give powerups when they die. See, the enemies give powerups at random and sometimes they just don't...which leads to a problem, as you NEED powerups to progress.
Thus, sometimes it is better to just die and hope for the best...of course only die if you do NOT have any powerups.