How a VR Shooter Should Play
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-- Live Stream --
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0:00 My Problem With VR Shooters at the Moment
3:40 Reasons and Goal for My Suggestions
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4:14 Three Core Design Pillars
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4:35 Slow Down Virtual Movement Acceleration - Rationale
6:06 Slow Down Virtual Movement Acceleration - Proposal
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9:22 Movement Needs More Consequence - Rationale
9:46 Movement Needs More Consequence - Proposal
10:48 Live Demo of Theoretical Concept
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17:05 Gun Interactions Should be Stricter - Rationale
19:10 Live Demo/Proposal of Theoretical Concept
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22:07 Summary of Argument & Solutions
25:09 Going AGAINST Traditional Design Habits for VR
28:01 Closing Thoughts/Conclusion
32:05 (Off-script) Extra Thoughts & Clarifications
Games Featured (In no particular order):
Pavlov
Vertigo 2
Contractors
The Light Brigade
Compound
Bonelab
Breachers
Hotdogs Horseshoes and Hand Grenades
Ghosts of Tabor
The Finals
Battlebit Remastered
Escape From Tarkov
Vengeful Rites