How a VR Shooter Should Play

Channel:
Subscribers:
6,530
Published on ● Video Link: https://www.youtube.com/watch?v=hFCB2XEa--w



Duration: 39:02
120,324 views
6,037


-- Support --
https://www.patreon.com/mrvrvoice
-- Live Stream --
https://www.youtube.com/@MrVRVoice/streams

0:00 My Problem With VR Shooters at the Moment
3:40 Reasons and Goal for My Suggestions
---------------------
4:14 Three Core Design Pillars
---------------------
4:35 Slow Down Virtual Movement Acceleration - Rationale
6:06 Slow Down Virtual Movement Acceleration - Proposal
---------------------
9:22 Movement Needs More Consequence - Rationale
9:46 Movement Needs More Consequence - Proposal
10:48 Live Demo of Theoretical Concept
---------------------
17:05 Gun Interactions Should be Stricter - Rationale
19:10 Live Demo/Proposal of Theoretical Concept
---------------------
22:07 Summary of Argument & Solutions
25:09 Going AGAINST Traditional Design Habits for VR
28:01 Closing Thoughts/Conclusion
32:05 (Off-script) Extra Thoughts & Clarifications

Games Featured (In no particular order):
Pavlov
Vertigo 2
Contractors
The Light Brigade
Compound
Bonelab
Breachers
Hotdogs Horseshoes and Hand Grenades
Ghosts of Tabor
The Finals
Battlebit Remastered
Escape From Tarkov
Vengeful Rites







Tags:
vr shooters
tactical vr shooters
vr shooter games
how to aim in vr
best vr shooters
how to play a vr shooter