How Games Make Villains Sound Evil

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Published on ● Video Link: https://www.youtube.com/watch?v=nwOaDJcFgXw



Duration: 21:45
337,194 views
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If you wanna hear me give some more thoughts on bad guy/boss music, check out this bonus video: https://nebula.tv/videos/razbuten-my-favorite-boss-themes

Music is a powerful tool that can be used to get people to feel a certain way, and I think some of the best examples of it being implemented effectively can be seen with villain themes. When done right, they can create such a suffocating feel to them and I want to look at some of the ways three of my favorite villain themes are successful in creating that sense.

Additional Audio Editing by Trey Mitchell: https://twitter.com/CrayTreyVids
Additional Editing by Isaac Holland: https://twitter.com/DrazGames
Additional Footage from @ThatOneVideoGamer and @Skyehoppers
Thumbnail by @hotcyder

Huge thanks to @Sideways440 and @the_mess_express for sharing some insights about music theory that helped bring this video together, and also a big thanks to @DarylTalksGames for letting me bounce some thoughts and ideas off him.

Lastly, a special thanks to honorary bagbutens Victor DUva and WilliamGlenn8.

Additional Music and Sound Effects by Epidemic Sound: http://epidemicsound.com/creator

0:00-5:21 Sephiroth
5:22-12:42 Ganon/Ganondorf
12:44 - 18:06 Gaunter O'Dimm
18:06 Ending







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