How to Design a Difficult Platformer | Super Meat Boy Retrospective
How do games successfully create a balanced measure of challenge? Difficulty in games is often subjective, but it's important for developers to ensure that they never step too far over the line on delivering a satisfying challenge. One of the games that exemplifies this is Super Meat Boy. This beloved indie platformer turns 10 years old today, and in this retrospective, we're gonna take a look at how it manages to balance tight gameplay and charming aesthetics with brutal yet fair difficulty. #SuperMeatBoy #TeamMeat #SuperMeatBoyForever
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TIMECODES
00:00 — DISCORD ANNOUNCEMENT / INTRO
01:40 — DEVELOPMENT
04:03 — STORY AND AESTHETICS
07:45 — GAMEPLAY
11:04 — DIFFICULTY
14:25 — UNLOCKABLES AND 100% COMPLETION
18:07 — CONCLUSION
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SOURCES / RECOMMENDED READING:
The Escapist: Meat Boy Gets Supersized (https://bit.ly/37ojyse)
Nintendo Life: Team Meat Interview — Super Meat Boy (https://bit.ly/34arNpR)
Gamasutra: Super Meat Boy's Silly Take On Classic Platformers (https://bit.ly/3m3Yxag)
Gamasutra: Postmortem: Team Meat's Super Meat Boy (https://bit.ly/3khrH5e)
Gamasutra: Team Meat Discusses Super Meat Boy's Nearly Lethal Development (https://bit.ly/37sUVe9)
Gamereactor: Team Meat VS. The World (https://bit.ly/34dfdGv)
Indie Game: The Movie
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