How to make Ninjala OC in Blender and export it to Gmod.
Gear and Accessory Blend saves Link: https://mega.nz/folder/3MlA2ShC#VzyWAx_SYU11cRZIg38cgg
Blender Addons (Made mostly for 2.8x): https://mega.nz/file/OQEXhAaI#5JBtPGQt7pr77lNLfZHp-fzUquA-7nK00Fc3OON_zQI
Oh boy. This was a long time coming. I really want to get this done during the time after I did that how to in Gmod. But I tried many times with it and I always end up messing things up more and more. Making more confusing then should. So, I tried doing in a different approach. Showing each import method and show/say each pros and cons about it and what to do around it. I really tried to make things a bit easier. But always end up with these long videos and ended up making things worse. I do apologies and hope you guys understand in the end.
I even show a bit on how to do some texture editing (VTF) so that when you make your own VMT that can be replace in Blender to Gmod, then you are able to have your character wearing that custom gear instead of the default. I don't know much with Bumpmaps. If you want to try to get around that by the use of Baking, go right ahead and see if it make a good bumpmap for your custom gear.
I also updated my Blend files after I did this video to be more Jonathan's armature rig. Making the most ideal use when making an OC in Blender. Of course the armature maybe a bit wonky because it was made at the time to be more universal to all gear. Now, we will most likely revert back to having their own armature after Season 5 so that any gear that has special bones, you can just delete every bone except those special bones. Then merge the special armature to the head's armature, place the special bones back to their parent bones and it should work like it was before. And if gear has something that thinks it needs physics, then you can it in Blender and write it in for your OC's qc file while to compile it with the added physics.
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