How to port skins from CS:GO to CS:SO / CSSO

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Published on ● Video Link: https://www.youtube.com/watch?v=7zf6IQN6Xek



Counter-Strike 2 - formerly Counter-Strike: Global Offensive (CS:GO)
Game:
Duration: 0:00
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ik the guide is stupid, im braindead sorry.
technically speaking, you can now make skins(or skinpacks) yourself, right?
forgot to mention that some hand wraps gloves may have different '$phongalbedoboost' values, but who cares

Text version of this guide. There you can find which folder you need in both the 'v_models' and 'w_models' folders (for 2.0 beta 3 currently) - https://csso.pages.dev/pages/guide/porting_skins

Programs:
uMod - https://code.google.com/archive/p/texmod/downloads
GCFScape - https://nemstools.github.io/pages/GCFScape-Download.html
VTFEdit Reloaded - https://github.com/Sky-rym/VTFEdit-Reloaded/releases
CSGOStash - https://stash.clash.gg/
Microsoft Visual C++ 2010 SP1 Runtime - https://www.microsoft.com/en-us/download/details.aspx?id=26999
ILSpy - https://github.com/icsharpcode/ILSpy/releases
RevEmu Emulator from bir3yk - https://se7en.ws/download-revemu-bir3yk-latest-version/?lang=en
RevEmu Inventory Creator - https://se7en.ws/how-to-update-or-change-skins-in-cs-go/?lang=en
Precompiled and fixed version of RevEmu Inventory Creator - https://drive.google.com/file/d/1lmBWu3FWMydA3WEzP6bFHdIeoKyupCqR
Node.js - https://nodejs.org/en/download
PostgreSQL - https://www.postgresql.org/download/
CSFloat Inspect API - https://github.com/csfloat/inspect/releases
Visual Studio - https://visualstudio.microsoft.com/vs/

Gloves templates - https://drive.google.com/file/d/1D_bZDYmwh1k8pCbDgFne3dVPvrMDsbvW

Timestamps:
00:00 - Method 1: How to rip a weapon skin using workshop_workbench
00:10 - Method 1: Installing required software
01:58 - Method 1: Configuring uMod
02:42 - Method 1: Changing graphics settings in CS:GO
03:04 - Method 1: Restarting CS:GO
03:25 - Method 1: Exporting a weapon skin using workshop_workbench
05:10 - Method 1: Importing textures into VTFEdit Reloaded and creating the required folders in the 'csso\custom' folder
07:10 - Method 1: Exporting the $bumpmap texture from CS:GO files
07:55 - Method 1: Editing awp.vmt
09:12 - Method 1: Checking the skin in the game
09:30 - Method 2: How to rip a knife skin using RevEmu Inventory Creator
09:41 - Method 2: Installing required software
10:57 - Method 2: Adding a knife skin using RevEmu Inventory Creator
12:07 - Method 2: Starting CS:GO
12:45 - (Optional) Method 2: Exporting the VGUI icon
13:10 - Method 2: Exporting generated textures
13:40 - Method 2: Creating the required folders in the 'csso\custom' folder
15:12 - (Optional) Method 2: Making the 'VGUI\knives' folder
15:51 - Mathod 2: Editing knife_outdoor.vmt
17:04 - Method 2: Checking the skin in the game
17:30 - Method 3: How to rip gloves skin using RevEmu Inventory Creator (via the inspect link)
17:43 - Method 3: Installing required software
19:40 - Method 3: Creating and editing config.js
20:19 - Method 3: Creating a server in PostgreSQL
20:46 - Method 3: Creating a database in the new PostgreSQL server
22:17 - (Optional) Method 3: Downloading ILSpy to decompile RevEmu Inventory Creator
23:10 - (Optional) Method 3: Editing decompiled RevEmu Inventory Creator in Visual Studio
23:56 - Method 3: Running the fixed RevEmu Inventory Creator version
25:26 - Method 3: Adding a skin via the inspect link
25:40 - Method 3: Exporting the added skin
26:47 - (Optional) Method 3: Exporting the VGUI icon
27:07 - Method 3: Creating the required folders in the 'csso\custom' folder
27:40 - (Optional) Method 3: Making the 'VGUI\gloves' folder
28:26 - Method 3: Continuing to create the required folders in the 'csso\custom' folder
28:50 - Method 3: Editing glove_sporty.vmt
31:21 - Method 3: Exporting one more gloves skin
33:14 - Method 3: Creating the required folders in the 'csso\custom' folder
35:10 - Method 3: Editing glove_handwrap_leathery.vmt
36:12 - Method 3: Checking the skins in the game

CS:SO - https://www.moddb.com/mods/counter-strike-source-offensive
Discord - https://discord.gg/fEkJvmSySV







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