HTC Vive users port Oculus Rift games, Motorola's Razr flip-phone making a comeback?

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If you’re watching the explosion of the virtual reality sector in technology, you know there are two major players right now on the high end of things: the Oculus Rift, and the HTC Vive. We’re reviewed both and suffice to say, the Vive came out on top, but overall, the systems are fairly similar. But now, Vive users are using a tool called ReVive to port Oculus games over to the Vive, and Oculus is none too happy about it.

According to PC World, Oculus changed up their DRM protocols recently to stop Vive users from porting exclusive Oculus titles like Lucky’s Tale, Chronos and EVE Valkyrie. It worked – for a while. Over the weekend, Revive was able to pick the locks at Oculus once again and start porting the games over to the Vive. One problem for Oculus is that Rift headsets are still often backordered, while Vive kits are in stock and shipping.

It should be noted that in order for Vive users to play the Oculus games, they still have to buy them from Oculus before running them through Revive to be playable, so it’s not like Oculus isn’t making money on the situation. But it’s clear that they’re not happy their games are not being played on the platform they were designed for.

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Remember 2004, the salad days of pre-smartphone cell phones, when the Motorola Razr flip phone was high style and cutting-edge tech? Well, it looks like Motorola certainly remembers, as they are apparently about to re-introduce the Razr, and yes, it’s appears it will still be a flip phone. Motorola posted a video showing high-schoolers flipping their Razr’s about – and even talking on them.

Hopefully, the new Razr won’t be packed with 2004-era tech, when it came with a sub-2-megapixel camera and nearly 14 megabytes of memory. You could store a dozen photos or about 50 songs – amazing! No specs have been released for the new Razr and the video points to a June 9 release date, so we’ll know more then if the new Razr can cut it in a smartphone world.

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Remember last year when everyone was running their photos through Google’s “Deep Dream” Artificial Intelligence thingie, and some really creepy but also really amazing images resulted? OK, they were mostly really creepy, but still, even today, Deep Dream is still sort of addicting. Now, Google is taking things to another level with Magenta, a research project that will let Google’s A.I. bot create pictures, music, movies, and other art projects.

Google is open-sourcing the project using TensorFlow, so anyone can take Google’s lead and tweak Magenta to do even more crazy stuff. Project researcher Douglas Eck said that there might also be a Magenta app, eventually, so people can more easily check out the art projects.

And it’s not like this is really new territory, either. Back in 1965, some whiz kid used a computer to create music and landed on a TV game show to play the piece. His name? Computing and A.I. icon Ray Kurzweil, then just a fresh faced lad. Get the rest of the details on the Magenta project at the link below. We’ve got the rest of the day’s tech news at Digital Trends dot com and be sure to check out our FB page and YouTube channel. We’ll be back again tomorrow.

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Tags:
DT Daily
Digital Trends
Oculus Rift
HTC Vive
Revive software
virtual reality
Motorola
Motorla Razr
flip phones
Google Deep Dream
Google Magenta project
artifical intelligence
computer generated art