HUNTED | Episode 4 | Little Nightmares 2
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Little Nightmares II is similar to its predecessor; it takes place in a 2.5D world. The player must explore the world, occasionally encountering platformer-like situations or being blocked by puzzles that must be solved to proceed. Unlike the first game, the player is not completely helpless; Mono has the ability to grab certain items and swing them to break objects or to fight back against smaller foes, although he, like Six, remains more or less helpless against larger foes and must rely on stealth and the environment to hide or run from them. The player is also given the ability to call out to Six and hold her hand to make sure they stay together, and must often work together with her to solve environmental puzzles and defeat or evade enemies. The game also features collectible hats and glitching remains, the latter of which will unlock an additional scene upon collecting them all.
Mono, a boy wearing a paper bag on his head, awakens from a dream of a door marked with an eye at the end of a long hallway. He journeys through the Wilderness and enters a decrepit shack. He frees Six, who is being held prisoner by the masked Hunter who lives there. The Hunter pursues the pair until he corners them in a shed and they kill him with a shotgun. Using a wooden door as a raft, Mono and Six drift across a body of water and wash up at the Pale City, which is shrouded by mist and rain and strewn with old televisions. Throughout the journey, Mono attempts to use these televisions as portals to enter the hallway from his dream - however, he is always pulled back out by Six before he can reach the door. He also encounters several glitching, ghostly remains of children, which he can absorb by touching them.
HUNTED | Episode 4 | Little Nightmares 2
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