Hunting Party/Well of Souls, Ops Coda (Ryder vs Falco)- James Cameron's AVATAR THE GAME E19- The End

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Published on ● Video Link: https://www.youtube.com/watch?v=6IWA2CAHsSQ



Duration: 39:24
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7


0:00 - Intro
0:30 - Skip intro
Music in intro by NEFFEX
Song Name: Till I'm On Top
This game is a prequel to James Cameron's film (Avatar).
At first the player is allowed to choose the appearance of the character from a set of pre-defined faces. On the Xbox 360, PlayStation 3 and PC versions, the player is able to choose a side – to fight for the Na'vi or for the RDA – each offering different gameplay, weapon set, skill set, and environment.

As a soldier, the player is equipped with firearms such as assault rifles, shotguns, grenade launchers, and flamethrowers. The soldier generally has to eliminate the enemies, which are fast and resilient and usually charging towards the player, from afar. Playing as an Avatar limits the player to only one Avatar-issued machine gun and various primitive weapons such as bows, crossbows and melee weapons. The Avatar player usually has to charge the enemies since ranged weapon are either weak (the machine gun), have slow rate of fire (bows and crossbows), or have limited ammunition; the human enemies are generally weak and the basic foot soldiers can die after getting hit once with one strike of a club. The environment reacts differently to the character: many plants will attack the soldier, while the Avatar can walk past said plants unharmed. A variety of vehicles or mounts are also available to each race.

If the player's health is reduced to 0, they can use a recovery that instantly recovers to full health. Recoveries can be acquired by gathering cell samples left behind by killed creatures (including humans or Na'vi) or plants, but only 5 recoveries can be carried at any one time (excluding the PS3 version, which has a limit of 10). Avatar players can collect Cell Samples more easily from many plants without having to "kill" them. If the player falls to their death, however, he cannot use recoveries and have to reload from a check point which is automatically saved. The game offers no way to manually save when playing the game (it is only saved when player reach certain points, completed an objective, or quit the game). A special case involves a separate checkpoint when the user decides which race to side with, which cannot be overwritten.
As the player completes mission objectives or eliminates opposition, the character gains experience points and levels up. The leveling up process is linear, with no way to customize the character. Each level rewards the character with better versions of the weapons, armor and skills they already have. The character can have only one armor (one type of combat gear at a time, though with higher levels, different types become available, which may be selected instead of the original), four skills and four weapons equipped into quick slot at any one time. The skills can be offensive (boost damage, summon air strikes / wild life), defensive (boost damage resistance, heal) or tactical purpose (boost speed, invisibility).
Experience points are converted to credits that is used in the Conquer minigame. It is a Risk-style strategy game in which the player captures territories from enemies. Credits are used to buy troops, which has three types: infantry, heavy ground unit and air unit, defenses or limited special attacks. Some territories captured reward player with passive enhancements such as damage boost, critical chance, armor, health to use in the main game, as long as they are in the player's possession. (PlayStation 3 and Windows version)[clarification needed]
The Wii version of the game uses the Wii Remote controller for combat, and the firing of bows. The Xbox version has a wider range of controls and allows the player to ride animals and drive vehicles. The Nintendo DS version of the game is presented as a top down adventure game akin to The Legend of Zelda: Phantom Hourglass.
Ubisoft developed Avatar: The Game in conjunction with director James Cameron as he filmed Avatar. While Sigourney Weaver, Michelle Rodriguez, and Stephen Lang reprised their voices for their characters, neither Sam Worthington, Zoe Saldana, or their characters (Jake Sully and Neytiri) appeared in the game. The game was developed as an adaptation of the movie of the same name, with an original storyline and similar features. The developers had carte blanche from the film.[clarification needed][citation needed]
On Metacritic, Avatar: The Game gained "mixed or average" reviews except for iOS version, which was met with "generally favorable" reviews.[21][20][18][19][17]
Sales of the game had a slow start[44] but eventually performed ahead of expectations selling 2.7 million units across all platforms. Ubisoft CEO Yves Guillemot called the game a "positive contribution for the company" citing the increased sales due to the film's success (James Cameron's Avatar) and its launch on DVD.[45]

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