I playthrough Armored Warriors a cps2 Arcade classic
My current video upload schedule
monday 2 gmod and 2 gmod requests, if any
Tuesday: 1 7 days to die playing for 35 in-game days video
wednesday 1 mugen One punch man video and 1 marvel versus capcom maximum and 1 My ikemen tag team everything vs everything video
Thursday 3 Breath carolina Nightcore videos and 1 resident evil 5 gold with ultimate color enb
Friday: 1 First-person dead space 1 video with reshade and other mods
saturday 2 gmod and 2 requests, if any
Sunday: 2 random Cps2 games
I will keep updating these schedules as i change what i am currently doing
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Armored Warriors, known in Japan as Powered Gear - Strategic Variant Armor Equipment (パワード ギア: ストラテジック ヴァリアント アーマー イクイプメント, Pawādo Gia: Sutoratejikku Vuarianto Amā Ikuipumento), is a 1994 mecha-themed beat-em-up game released by Capcom as a coin-operated video game for their CP System II hardware. The "Variant Armors" mecha featured in the game were later used for the head-to-head fighting game Cyberbots: Full Metal Madness. After being included with the Retro-Bit Super Retro-Cade dedicated console,[1] the game would later be released digitally as part of the Capcom Beat 'Em Up Bundle on September 18, 2018, for the Nintendo Switch, PlayStation 4, Xbox One, and Windows.[2] and Capcom Arcade Stadium on February 17, 2021, for the Nintendo Switch, an later that year on PlayStation 4, Xbox One and Steam.Armored Warriors most prominent feature is its multi-player option, and the ability to augment the players' mechs with a large array of different parts for varied attacks.[3] Multiple regions of the mech could be switched, including the arms, legs and handheld weaponry. Such parts were gained (or lost) by inflicting damage upon enemies, which would cause various parts to disembark and be wielded by the player. Additionally, by using commands, the players could use an option called a "Team-up Change" which initiated a powerful attack used in tandem, and could also further vary the customization of weapons by using a main and sub-weapon.
Gameplay follows a mission-like structure, with seven in total. Each stage consists of the game giving the player prerequisites such as a time-limit to eliminate enemies, a set amount of ammunition for weapons, and destroying a varying number of enemies. Each stage ended with a boss character, and the game provided a competent replay value with the customization options.