Iconoclasts review — a mechanic’s guide to saving the world
Iconoclasts review — a mechanic’s guide to saving the world.
Iconoclasts feels like a classic. It’s brimming with callbacks to an older era of games, but with an updated look and style. It’s an incredible feat that Joakim Sandberg (aka Konjak) was the sole developer, artist, and composer on this game, because it achieves such a high level of polish.
Ten years after Sandberg embarked on his development journey, he and publisher Bifrost Entertainment are debuting the game on January 23 on PC, PlayStation 4, and PlayStation Vita. I played it on the PS4, and though I don’t often partake in platformers, I found it to be thoroughly charismatic and visually stunning with solid gameplay. Its boss battles are frenetic, challenging but not impossible, and its puzzles are clever and make good use of mechanic protagonist Robin’s trusty wrench.
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Rich world and narrative
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