im done with this game ... read description for why | The Callister Protocol #2
Welp long story short, i'm left wanting more for the game design. They designed the levels to be large and open but they just makes it easy to get lost IMO. There's no reason to keep a gigantic level open if there's no side quest to be had or reason to run back 10 minutes in a level. I think game companies have to realize that there's way to much "content" be it video games or something else enjoy for anyone to be frustrated for even a few seconds. The second if start to find a game frustrating, I move on to the next thing. If I could put in more poetically, this game has the user drudge through 5 miles of shit to get to 1 foot of awesomeness. I can't do it. Sorry.
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