Infections And Leeching Explosives Build - Resident Evil Resistance (Mastermind Alex)

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Hello, everyone. I proudly present to you in this video Alex thriving on Traps and Infection. With the addition of the new equipments Lucas Special and Leeching Explosives which pretty much give the mastermind Bio energy when survivors are hit with traps, I can now spawn traps at an amazing speed. I'm using Viral Infection Mod so I can summon low-cost creatures with infection upon spawn WHICH IS AWESOME. Airburst trap also benefits from the explosive leech so it's a great addition but gotta keep in mind that it gets destroyed when the mines explode first. You can replace Tracker Mine with maybe the lockdown trap, but i like the tracker for additional damage.

Skills:
Verdant (Yateveo) - I prefer the health over the explosion skill
Amplify (Biohazard) - I'm using low-cost creatures with the viral infection mod so even though i'm not using creature equipment, they'd still be a threat with this skill
Trap Effeciency (Residence of Evil) - it makes me put out traps more often and faster

Equipments:
Lucas Special - Decrease time needed to arm traps, and moderately recharges Bio energy when survivors are damaged by or suffer negative effects from traps (%TBD)
Leeching Explosives 2 and 3 - Moderately and Greatly Recharges Bio energy when survivors are damaged by or suffer negative effects from traps (% TBD)
Electric Cable 2 - Moderately increase EIS activation speed by 24%

Important Cards:
Landmines (3) - Becomes 1-cost with trap efficiency passive and efficiency mod - traps
Machine Gun - Infection - Useful in infecting survivors in area 3 and you don't have any creatures around
Red Queen Mod - Doubles EIS activation speed
Viral Mod - Infection - Combined with low-cost creatures, you summon creatures to cover your traps or directly under survivors so they get infection. pretty good with Amplify passive

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