inside gameplay part 2.OP GAMEPLAY .MUST WATCH THIS VIDEO.
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premiered at Microsoft's E3 2014 conference, with a planned release in 2015, but was delayed to 2016.
Inside was released to critical acclaim. Critics noted it as an improvement over Limbo, praising its art direction, atmosphere and gameplay. The game was nominated for numerous accolades, including game of the year, and won several independent and technical achievements. As with Limbo, Inside is included on multiple lists of the best video games as compiled by game journalists.
Inside is a puzzle platformer. The player character is an unnamed boy who explores a surreal and mostly monochromatic environment presented as a 2.5D platform game. The game is dark, with color used sparingly to highlight both the player and certain parts of the environment. The game is mostly silent, with the exception of occasional musical cues, the boy's vocals, dogs barking, equipment and sound effects. The player controls the boy who walks, runs, swims, climbs, and uses objects to overcome obstacles and progress in the game.[1] The boy gains the ability to control bodies to complete certain puzzles, a mechanic that IGN's Marty Sliva compared to a similar mechanic in The Swapper.[2] At various points in the game, the player may discover hidden rooms containing glowing orbs. If all the orbs are deactivated during a playthrough, the player unlocks the game's alternate ending.[3]
The boy can die in various ways, such as being shot with a tranquilizer dart, mauled by dogs, ensnared by security machines, blown apart by shockwaves, or drown. As in the predecessor game Limbo, these deaths are presented realistically and are often graphic, but to a larger degree, earning the ESRB's Mature rating as opposed to Limbo's Teen rating. If the character dies, the game continues from the most recent checkpoint.[2]
skin of the huddle was a mix of art styles borrowed from the sculptures of John Isaacs, and the art of Jenny Saville and Rembrandt.[23] The vocals and bodysounds were performed by the renowned Danish-Austrian performance group SIGNA.[24]
Microsoft announced Inside during its E3 2014 press conference.[11] Prior to this, the game had been planned for release on non-Microsoft platforms, including the PlayStation 3 and OS X.[12] Playdead had purposely waited four years so as to give little time between the announce event and the launch.[14] IGN's Ryan McCaffrey wrote that the announcement was a sign of Microsoft's commitment to indie game development[25] and said it was his biggest surprise of the year.[26] The developer later delayed the game from its expected early 2015 release for further refinement of the game, but provided no expected launch window.[13][27] A playable demo was prepared for an August 2015 Microsoft event before PAX Prime.[28] With the delay, Playdead only planned for initial release on the Xbox One and Microsoft Windows,[11] but had expressed interest in other consoles in the future.[14]
Playdead announced Inside's release dates during E3 2016, and as a limited-time promotion, let players download Limbo for free in advance of the title's release. Inside was released for Xbox One on 29 June 2016, and for Windows via Steam on 7 July.[29] Ports for other platforms followed: the PlayStation 4 version was released on 23 August,[30][31] the iOS version on December 15, 2017,[32][33] and the Nintendo Switch version on June 28, 2018 alongside the release of Limbo.[34] 505 Games published Inside and Limbo as a dual-game retail package for Xbox One and PlayStation 4, which was released in September 2017.[35]
Playdead partnered with iam8bit and Abyss Creations (the manufacturers of RealDoll) to create a special release edition of the game for the PlayStation 4 which includes a silicone recreation of the Huddle, along with additional art. Though revealed and sold in 2018, the contents of the special edition were not fully revealed until December 2019.[36]
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