Inside Gameplay - Secret Alternate ending
First thing’s first - you’re going to need to find every collectible orb in the game and break them. There are 13 to find over the course of the game culminating in the last one that’s hiding just before the big chamber where you trigger the escape sequence. If you need help finding the collectibles, be sure to check the page for every location In the large room with the final large orb, you’ll notice a board in the background lit up with a dot for each collectible. With all 13 collected, the hatch to a large orb will open up, and you can walk inside to disable the final orb. Doing so will cause all the lights to blink out - except one - Number 2, located in a bunker below the cornfield.
This bunker is unlike the other areas as it features some interesting items, like a sealed door with a switch that's inactive. If you pause the game and load back to that area with all the collectibles destroyed, you’ll find that the switch is now active, and pulling it in one of three directions makes an ominous musical cue.
If this noise sounds familiar, it’s probably because you’ve already heard it elsewhere in key places in the game, like where the fifth collectible orb is in an alley below the city rooftops. A weird audio recording device is playing a series of notes in a loop, which you need to copy down and replay at the bunker. The sequence is as follows:
Up, Up, Right, Left, Right, Right, Right Up, Up, Up, Right, Left, Left, Left
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