Insurgency: Sandstorm Gameplay Review
I'm playing Insurgency: Sandstorm, a first-person shooter by New World Interactive and Focus Home Interactive. Primarily designed with consoles in mind, this new version of the game does offer some new features for PC gamers. More classes (with more weapons) are available, including a commander who can call in strikes (artillery, helicopter) with the help of an observer. Maps are wider with more paths to objectives, and rare vehicles are also available. Finally, there is character appearance customization, more lines of voice dialogue, and improved graphics. The qualities that made the original Insurgency great are intact: objective-based game modes, lack of persistent unlocks, one- or two-shot kills, and no aiming crosshairs. The AI isn’t fantastic but superior numbers make them challenging. While Insurgency: Sandstorm is undoubtedly improved from the first game, the relatively minor changes make this not quite an instant buy, but still a very compelling first-person shooter.
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