Intel® Graphics Performance Analyzers 2022.1 Release | Intel Software

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We have added support for DirectX Raytracing – DXR – for DirectX 12 applications. Now, see data per shader in our new Shader Table. This means you can dig into details like how many times a shader executed and how long that shader spent executing. This quick view of shader details helps you know which shaders need attention if you have a Raytracing bottleneck.

We have added support for Xe Super Sampling, XeSS. When your application takes advantage of Intel's new Xe Super Sampling technology to upscale your images and enhance the visual quality of your scenes, you aren’t going in blind, Intel® GPA will show you how much or how little performance XeSS demands – allowing you to consider this alternative to improving shaders, textures and geometry to achieve that great visual quality you want.

For Graphics Trace Analyzer:
We have added support for Intel® Media SDK and oneVPL. These video processing optimization APIs increase performance on the streaming parts of your applications. When you analyze your app that uses these APIs, with Graphics Trace Analyzer you will now see the execution details of the encoding and decoding calls.

Intel® Graphics Performance Analyzers – Download for free: https://www.intel.com/content/www/us/en/developer/tools/graphics-performance-analyzers/overview.html

Getting started resources: https://www.intel.com/content/www/us/en/develop/documentation/gpa-getting-started/top.html

Other training videos and articles: https://www.intel.com/content/www/us/en/developer/tools/graphics-performance-analyzers/training.html"

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Intel® Graphics Performance Analyzers 2022.1 Release | Intel Software







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