Into the Breach - Sideswipe, Episode 5
Sideswipe Squad
Rift Walkers Combat Mech, with Sidewinder Fist (weapon Prime_RightHook)
Zenith Guard Charge Mech, with Hermes Engines (weapon Brute_Sonic)
Blitzkrieg Boulder Mech, with default Rock Accelerator
The score is set, and we're off to the final mission. Usually it's a conclusive victory if you can beat Hard Mode island 4... but not always. In missions where manipulating the enemy but keeping off of certain squares is so important, is our sideways arsenal up to the task? How are we going to pry enemies out of bad spots? Well, I guess I'll figure something out.
Title card / end card music:
Anything? - Steve Combs - Jaw (2018)
Free Music Archive
https://freemusicarchive.org/music/Steve_Combs/Jaw/Steve_Combs_-_Jaw_-_05_Anything-
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