Into The Veil: Condemned: Criminal Origins - Dead Bird Dead Bird | #3

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Into The Veil is a spinoff series brought to you by the the Content Complete Podcast. Join Matt, Spencer, and FistCake while one plays a game of dubious quality and the others hang on for the ride!

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The game this time is Condemned: Criminal Origins!

Condemned: Criminal Origins (known in Europe as Condemned) is a first-person survival horror video game developed by Monolith Productions and published by Sega. It was launched worldwide in 2005 on the Xbox 360, with a Microsoft Windows version released later in 2006.

Condemned: Criminal Origins places an emphasis on melee combat and puzzle solving, including searching for fingerprints and gathering evidence.

Upon release, Condemned was met with moderate to good reviews by many aggregates and critics. Many reviewers cited its storyline and lack of progression as the game's biggest fault. As a reprieve, the game's solid controls and fresh approach to the horror genre were praised. A sequel, entitled Condemned 2: Bloodshot, was released in 2008 for the Xbox 360 and PlayStation 3. Other media forms include an internet prequel and a planned film adaptation to expand the Condemned franchise. The developers have cited films such as The Silence of the Lambs and Seven as inspiration for the game.

Although the game is played entirely from a first-person perspective (only broken for cut scenes), it is not a traditional first-person shooter. Firearms are present, but are somewhat uncommon. Unlike many other games from a first-person perspective, though, firearms are especially deadly, often killing enemies with a single shot. The guns that can be found, or taken from enemies, are only good for as long as the current ammo in the magazine lasts; once this is depleted, the butt of the gun can be used as a weapon. To complicate matters further, enemies operate firearms from the same ammo reserve, meaning once the enemy has been dispatched, the player only gets what ammo was left over from the fight. This encourages players to attack enemies carrying firearms quickly.

Condemned directly involves the player in crime scene investigations, offering the ability to, at the press of a context-sensitive button, call upon a suite of forensic tools to find and record evidence. The player character is linked to an FBI lab via his mobile phone throughout the investigation, allowing (almost immediate) remote examination and analysis by his support worker, Rosa. Crime scene evidence can be used to solve puzzles, allowing the player to pass previously impassable barriers, and provide clues to the overall mysteries of the story.

Examples of evidence include fingerprints, footprints, fibers, fluids (such as blood or chemicals), particles, residues, markings/etchings, material, imprints, wounds, small objects, documents, and body parts.

The player character is gifted with the instinctual ability to detect when forensic evidence is nearby, allowing players to bring up the detection and collection tools when appropriate. However, the "instincts" of the character only vaguely highlight the area in which the evidence resides; it is up to the player to methodically sweep the scene and catalog any findings.

Condemned: Criminal Origins is set in the fictional American city of Metro. The player takes on the role of Ethan Thomas, a crime scene investigation agent with the FBI's Serial Crime Unit, as he traverses the seedier sides of the city. His journey takes him through a number of condemned buildings as he searches for the one who framed him for murder, the evasive Serial Killer X. Along the way, Ethan must use his investigative intuition and technology to examine evidence left behind by SKX, all the while fighting off the violently psychotic denizens of Metro City, who seem to be driven to such madness by a mysterious, yet seemingly extraneous force.




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