IRRESISTABLE FORCE PARADOX - Let's Play 「 Scourge of Scavengers (Demo) 」 - 3
Scourge of Scavengers
Developed by Fanimator
Itch: https://fanimatorofficial.itch.io/crowsarecool
Gamejolt: https://gamejolt.com/games/crowsarecool/880940
Walkthrough/Playthrough/Let's Play
Description:
Guy is a hikikomori who finds himself in the middle of a zombie crow epidemic caused by a mysterious being known as the Devil. Although he lacks social skills and confidence, he is forced to fight for his life and look for a way to end this avian threat, even if it means leaving the house and teaming up with actual people that he has to talk to.
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Playlist: • Bugfragged Plays 「 Scourge of Scaveng...
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0:00 Recap
0:19 Mountain
There are falling stalactites in some maps, but they don't seem too hard to dodge.
At the top of the mountain, you will have to fight a pair of crow soldiers. Afterwards, the general will show up to challenge you, only for the next crow executive, Professor Jackdaw, to order him to stand down.
9:06 Mountain Town
11:38 Polygon
The general will make you fight more enemies in between hazard damage rooms. Eventually, he'll send his entire army after you in a chase sequence, so make sure to immediately run, or you will get a game over. It's a crime that there's no save point right before the chase sequence.
20:40 Cave
27:22 Miniboss: Fat Crow Vampire
28:28 Cave
31:06 Lab
The professor wants to put the party through three minigames for the sake of an experiment. You don't actually have to succeed at any of them, since doing so makes the next miniboss harder anyways.
43:24 Miniboss: Crow Robot That Bases Its Performance Off Of Your Performance
45:47 Lab
The robot falls into nihilistic despair after fully copying Guy's brain.
Jackdaw discovered what causes Guy's immunity and finds a girl, Melissa, with the same attributes. She joins the party after you free her, but she can't fight and can only buff. The good news is that her buff doesn't seem to disappear on hit, making it more reliable in some ways compared to Guy's buff. Plus, it costs no SP.
58:58 Foggy Forest
You have to solve an infinite map puzzle to get to the first save point of the forest. Fortunately, all you have to do is pick the non-foggy path.
Raven now has new inventory.
1:09:31 Miniboss: Crow Bear
1:11:25 Foggy Forest
Eventually, you'll run into the general, who is angered at how the crow army is relying on clones. He tries to kill Jackdaw, but the latter reveals that the former is actually a sapient clone. Jackdaw then has his magnum opus kill Jackdaw.
1:17:19 Ravenger Stealth
This ultimate creation will kill you on contact, but it's blind and relies on sound. This means you need to walk and never step in water. This will go on for about 2-3 minutes until the professor calls it off.
1:18:14 Foggy Forest
1:20:15 Ravenger Generators
You have to do stealth again, but this time, you need to activate all the generators on the map. However, inputting and successfully starting the generator will create noise, so after you complete the 3 arrow sequences for a generator, you must immediately move to the other side of the generator.
1:25:03 Ravenger's Weakness
The robot crow, like always, comes in to complain about how Guy is responsible for his nihilism. Guy states that he is indeed suicidal, but that he can still find small things to live for and that while dying can happen whenever he wants, there's not a lot of time to live and it's best to make use of it. Unfortunately, the robot is killed by the Ravenger. Guy realizes the Ravenger will only accept commands from Jackdaw, so he imitates Jackdaw's voice and orders the Ravenger to kill Jackdaw. Then he orders the Ravenger to kill itself. I feel like this shouldn't work, since the Ravenger should be able to realize the voice came from a different direction.
1:30:12 End of Demo
1:32:22 Closing Thoughts
This game really needs more save points, especially right before critical minigames. I think a good compromise is to have proper healing/teleport save points in their usual locations while having lesser non-healing/teleport save points between the greater ones. This ensures progress isn't as likely to be lost while preventing the player from cheesing with heals too much. As for the writing, despite the game being advertised as being funny, I feel like it's strongest when it's being relatively serious, like with the final dialogue with the robot. The English script needs some proofreading too.
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