Jagged Alliance: RAGE!: Not All the Rage (PC Gameplay)

Jagged Alliance: RAGE!: Not All the Rage (PC Gameplay)

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In this serrated coalition, your edged weapons, Ganto and Wakaaronzashi, hone their edge geometry into the strength test that is a not punishingly intricate entry into a series prized for its punishing intricacy. This reminds me of an idea for a game I had. It was basically Minecraft, but it wasn't 3D. Then, in that 2D realm, we removed a focus on crafting, in fact, removed crafting altogether. We also shrunk the biomes down to a very small space, with invisible walls at either side. Then, instead of a customisable player insert character, there was a cast of premade characters. Instead of generic whacking with a sword, we removed the swords, and gave each character a series of different physical attacks tied to different button presses. As if this wasn't enough, we added forms of "special attack", achievable through combinations of prearranged direction and button combinations. Characters can defend against these attacks by "blocking" and even negate them by "parrying". With all these terrific combat systems, we decided to focus the game entirely on battles between two players.Then, because Minecraft was obviously already taken, I named it "Street Fighter III: Third Strike" and tore a tendon patting myself on the back.

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