Jamie's Post Level 3 Options Simplified

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Street Fighter 6
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I find that it's best to not spend more than one drive gauge after the level 3, unless it kills or sets up for the next thing to kill. Corner carry and drive gauge management is way more important imo than doing the most damage possible.

Corner
- DR 2HP , LP Palm , 2HK TC drink

Midscreen
- Dash up 5HP , X
- DR 2KK , jump HK , 5HP , X
- Higher damage: DR 5MP, 5HK DRC (delay) 2MP, 5HK , Bakkai or Double Palm (4 bar cost)

I think everything is a bit situational.

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