Jbump AABB Collision Detection and Physics

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Published on ● Video Link: https://www.youtube.com/watch?v=IeU06Vzz2hA



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Jbump is a collision detection library based on AABB calculations that you can use to handle your libGDX physics.

Read the Jbump documentation: https://github.com/tommyettinger/jbump
Check out the example games: https://github.com/raeleus/jbumpexample
It is suggested that you use World Units instead of pixels. Read: https://github.com/libgdx/libgdx/wiki/Coordinate-systems#world-coordinates and: https://xoppa.github.io/blog/pixels/
Tiled is a popular utility to lay out the entities in your game: https://github.com/libgdx/libgdx/wiki/Tile-maps
I used ShapeDrawer to draw the bounding boxes in the examples: https://github.com/earlygrey/shapedrawer