Jericho's Fighting Game Guides: Hit Confirming Basics (Combos, Conversions, Etc.)
Hit confirming is a very universal tool you probably use for various games. In essence, it's your mind realizing an attack landed/did not land, and being able to react with what you want to do next. Fairly simple, but it's very important in fighting games as you'll be reacting to whether you managed to successfully land a hit or combo starter and branching out from there.
I'll briefly list out some important types of hit confirming here for easy access:
Block confirming: When an opponent blocks you attack and you are able to recognize and react to it.
Counterhit confirming: Landing a counterhit on the opponent and being able to react to it with a combo or appropriate follow-up.
Combo conversion: This can mean a couple things, but it's primarily being able to realize/react to when you tagged your opponent with a rogue hit you weren't expecting and turning it into a full combo (a.k.a. "converting into a combo").
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