Judge Timing Frame of GITADORA WAVE DELTA (Original monitor)
This game determines judgments in milliseconds based on the music, so the frame I came up with isn't accurate.
Calculated internally at 120FPS, (FAST / SLOW) is displayed at 60fps.
The reason why "FAST" is displayed during AUTO PLAY is due to these reasons, so it's not a bug
iPhone 12 Mini Slo-Mo 240fps
var timeInSeconds = time;
var milliseconds = Math.floor((timeInSeconds % 1) * 1000 / 3) * 3;
var seconds = Math.floor(timeInSeconds);
var formattedTime = seconds + "." + ("00" + milliseconds).slice(-4);
formattedTime;
var timeInSeconds = time / 4;
var milliseconds = Math.floor((timeInSeconds % 1) * 1000 / 3) * 3;
var seconds = Math.floor(timeInSeconds);
var formattedTime = seconds + "." + ("00" + milliseconds).slice(-3);
formattedTime;
Math.floor((time * 30) / (240 / 60))