Here is a demonstration of what Trespasser runs like on an Intel Pentium II 400 Mhz / nVidia Riva TNT / Sound Blaster Live computer/PC with FRAPS reporting the framerate in both software rendering and hardware rendering mode. Recording using FRAPS on the same computer is too much of a memory and processing resource hog to be practical. In each scene that I benchmark there are 5 cuts (excluding the 6th in the starting scene, the one without Fraps running) and this is what each cut entails:
Cut 1: software rendering at 512x384 pixels. Cut 2: software rendering at 400x300 pixels. Cut 3: software rendering at 320x240 pixels. Cut 4: hardware rendering at 640x480 pixels. Cut 5: hardware rendering at 512x384 pixels.
Creative EAX 1.0 and DirectSound3D acceleration is enabled along with Trespasser’s own software-rendered HRTF positional audio.
All things considered, the performance impact FRAPS has on this computer when displaying the frame-rate is not great enough to make a big deal out of. I tested out the Quake 3 Arena demo on the same system doing a timedemo of Demo001 and it reported a single frame of a difference (about 33 vs. 34 frames/sec).
Detailed specifications for the computer:
- Intel 440BX motherboard
- Intel Pentium II 400 Mhz processor
- nVidia/Creative Labs Graphics Blaster Riva TNT (CT6710) 16MB AGP 3D accelerator / graphics card
- Creative Labs Sound Blaster Live! (CT4620) sound card
- 128MB of 100Mhz (PC100) SDRAM (RAM)
At present, Banzeken has 1,001 views spread across 3 videos for Trespasser, with his channel publishing less than an hour of Trespasser content. This is 11.73% of the total watchable video on Banzeken's YouTube channel.